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World

World is a library for game world related tasks.

GetLandOwner function

Syntax:

lua
LandOwner World.GetLandOwner( Vector location )

Example:

lua
local claim = World.GetLandOwner(Vector(0,0,0))
if(claim > 0)then
    local guild = getGuildFromID(claim)
    if(guild)then
        print("Land is owned by " .. guild:GetName())
    else
        print("Land is owned by a player")
    end
else
    print("Land is unclaimed")
end

GetTimeOfDay function

Syntax:

lua
float World.GetTimeOfDay()

SetTimeOfDay function

Syntax:

lua
void World.SetTimeOfDay( float time )