Item
GetOwner function
Syntax:
lua
Character|Actor Item:GetOwner()GetOwnerInventory function
Syntax:
lua
Inventory Item:GetOwnerInventory()GetId function
Syntax:
lua
int Item:GetId()GetName function
Syntax:
lua
string Item:GetName()GetShortDesc function
Syntax:
lua
string Item:GetShortDesc()GetLongDesc function
Syntax:
lua
string Item:GetLongDesc()SetStackSize function
Syntax:
lua
void Item:SetStackSize( int stackSize )CanUseItem function
Syntax:
lua
bool Item:CanUseItem( Character player )GetIntStat function
Syntax:
lua
int Item:GetIntStat( string stat )Available stats:
CurrentEnchantID
ActiveAmmunition
MaxStackSize
CreationTime
ItemVersion
SpellcastID
DrinkAmount
FoodAmount
ItemTier
SetIntStat function
Syntax:
lua
bool Item:SetIntStat( string stat, int value )GetFloatStat function
Syntax:
lua
float Item:GetFloatStat( string stat )Available stats:
ArmorValue
EncumbranceWeight
MaxDurability
CurrentDurability
BurnTime
SetFloatStat function
Syntax:
lua
bool Item:SetFloatStat( string stat, float value )ModifyDurability function
Syntax:
lua
void Item:ModifyDurability( float value )SetDurability function
Syntax:
lua
void Item:SetDurability( float value )IsBroken function
Syntax:
lua
bool Item:IsBroken()DeleteItem function
Syntax:
lua
bool Item:DeleteItem( [ int quantity = 1 ] )